WARD 107: SILENCE is a first-person psychological horror experience where your microphone is both your greatest tool and your biggest liability. Speak to unlock the past, but stay silent to survive the present. They are listening.
You are Noah, a professional sound technician. What began as a simple restoration of a discarded tape quickly unspools into a nightmare. The recording contains a doctor's confession regarding "Project H.O.P.E”, a government cover-up for barbaric experiments on vulnerable patients. Driven by the need for truth, you break into the abandoned Ward 107. But
you are not alone. The government left something behind…
DISCOVER THE TRUTH OF 1964...
Project H.O.P.E has been shrouded in silence for decades. As a sound technician, your goal is
to retrieve the missing tapes from 1964.
The Doctor's Confession: Only one voice remains. Find and play the lead doctor’s recordings
to hear the chilling truth behind the project's collapse.
Patient Records: Scavenge for clinical documents and reveal patient identities in order to
uncover the true extent of the atrocities.
Only then can you reveal the secrets of Ward 107.
YOUR VOICE OPENS DOORS...
True Immersion: The line between your living room and the ward vanishes. Your voice is the
only way to interact with the world around you; the darkness reacts to your volume.
Voice Recognition Puzzles: Speak clearly to trigger acoustic mechanisms, bypass security
protocols, and unlock sealed doors.
Environmental Interaction: Your voice is your primary tool. Use it to manipulate the
environment and uncover the ward's deepest secrets.
...BUT SILENCE KEEPS YOU ALIVE
Hold Your Breath: Hiding in the game won’t save you if you bump your desk, clear your throat,
or sneeze in the real world. The entities stalking the ward will pinpoint your location based on
your actual volume.
Don't Scream: Jump scares will test your nerves. If you scream, you won’t survive.
Watch Your Step: The Ward is designed to betray you. Stepping on broken glass or triggering
an alarm in game is just as deadly.
Support the Game & Become Part of the Lore
Patients/Enemies
Deep within the facility, ethics have been discarded for progress. Those who were once patients are now deformed results of experiments, each with mutations that have rewritten their senses and primal instincts.
To survive, you must learn the behaviors of your hunters:
• The Sightless: These patients have lost their vision, but their hearing has become superhuman. Stay quiet: they listen to your microphone. Every panicked breath or noise in your room could be the last thing they hear before they find you.
• The Sirens: Experiments focused on vocal cords have created beings capable of piercing shrieks. If they spot you, their scream won't just paralyze you with fear, it will alert every other horror in the vicinity to your exact location.
• The Trappers: Malicious and cunning, these enemies do not hunt you openly. They prefer the shadows, setting obstacles and snares to immobilize you, turning you into an easy meal for whatever else wanders in the dark.
In this place, your voice is your worst enemy, and every corner hides a potential trap. Will you escape those who have nothing human left?
Environmental Puzzle Solving
Solve layered, narrative driven puzzles using clues hidden in the world and your voice. Objects, symbols, and notes are seamlessly integrated into the environment, encouraging exploration and attention to detail.
Psychological Sound Design
3D spatial audio and unsettling ambient soundscapes blur the line between reality and hallucination.
Minimal UI, Maximum Immersion
No massive UI to keep the immersion.