Worms W.M.D is a 2D artillery strategy game that puts players in command of teams of worms battling across destructible landscapes. The core loop revolves around turn-based combat where each worm takes actions using weapons, utilities, and environmental tools to reduce opposing teams to zero health. Matches emphasize positioning, timing, and resource management as players navigate terrain that can be altered by explosions and movement.
Gameplay
The game uses a hand-drawn 2D art style with physics that allow worms to slide, bounce, and fall in realistic ways. A new engine recreates the feel of earlier entries while adding the classic ninja rope for swinging between points on the map. Players control up to eight worms per team and select from more than eighty weapons and utilities. These include returning classics such as the Holy Hand Grenade and new options like the Dodgy Phone Battery, Unwanted Present, and OMG strike. Mounted guns placed on the landscape provide additional firing positions that any worm can use during its turn.
Vehicles expand movement and attack options for the first time in the series. Tanks roll across the ground to deliver heavy firepower, while helicopters allow worms to take to the air for aerial strikes. Buildings serve as cover; worms can enter them to avoid direct attacks and gain vantage points for surprise shots. Crafting adds a layer of preparation outside normal turns. Crates drop ingredients that players combine between turns to create upgraded items such as the Electric Sheep, Bazooka Pie, and Holy Mine Grenade. Dismantling existing weapons also yields resources for these upgrades.
Game Modes
Single-player content includes a campaign of thirty levels that increase in difficulty, along with training missions and challenges that teach specific mechanics. These modes focus on mastering the full arsenal and new systems before moving to competitive play. Multiplayer supports local split-screen sessions and online matches. Up to six players can participate, each controlling teams of eight worms. Options include quick matches, lobby browsing, custom games, ranked play, and unranked matches. All multiplayer formats use the same core rules of turn-based worm warfare on shared maps.
Key Mechanics and Features
Teams start with preset or custom worms and work through rounds where each worm receives a set amount of time to move and act. The emphasis stays on tactical decisions such as when to use vehicles for rapid repositioning or when to craft during opponent turns. The return of classic physics means explosions create craters that change line-of-sight and movement paths. Mounted guns and enterable buildings reward careful map reading and timing. The full roster of weapons encourages experimentation, as many items interact differently with vehicles, structures, and crafted upgrades.
Is It Worth Playing?
Worms W.M.D suits players who enjoy turn-based strategy combined with chaotic, physics-driven combat. The single-player campaign and challenges provide structured practice, while the variety of multiplayer formats supports both casual local sessions and competitive online matches. The addition of vehicles, buildings, and crafting gives the formula fresh strategic depth without altering the fundamental worm-versus-worm battles. Those who appreciate the series' humor and destructible environments will find consistent enjoyment in the expanded options. The game remains available on PC with no ongoing seasonal content, making it a complete package focused on its core campaign and multiplayer systems.