Witch: Journey to the End is a cooperative multiplayer card Roguelite game with role-playing elements. Form a Witch Squad with your buddies and come destroy the world to the ground~!
> As symbols of the ominous, the Witches are veritable stars of calamity, and in Aldrin, their presence means only one thing: the world is coming to an end.
> They are both executioners and morticians, leading the footsteps of the Witches as they give the world its last ride!
Join your friends in the guise of a witch, or recruit a squad of NPCs!
> Players can form a team of up to four witches to experience the fun of strategy cards.
>You can also recruit other NPCs to replenish your strength during the events. Death is not the end of the road, and you can return to the battlefield with a mouthful of milk!
Build your own magic and customize your cards with a high degree of freedom!
> In addition to the cards you may obtain in the game, you will have the opportunity to obtain “Blank Cards”.
> By writing a unique combination of magic spells on a blank card, you can create your own unique “Exclusive Deck”!
> Don't want a certain card to appear in the game ......? Replace it with your own!
Write your own destiny and freely choose the nodes on the map you will encounter!
> Witches can't reverse time, but they can manipulate karma.
> Draw a certain number of fate cards from the map screen and arrange them on the timeline as you wish.
> Once you have decided on a route, the next move will be as you envisioned it.
Make rational resource deployment and develop targeted strategies based on the characteristics of your enemies.
> In the game, you can obtain a variety of resources to strengthen your witch.
> Construct your basic deck with cards, build your genre with relics, and strengthen your attributes with blessings.
> You will encounter enemies with different special abilities, to restrain or be restrained, depending on your choice.
Alchemical synthesis, card enchantment
> Purchase materials from the Witch's House with the Crystal of Truth obtained from your adventures, and put them into the Alchemy Table to create new products.
> The finished product can be enchanted to temporarily change the effect of a card for one game.
> Craft a 0-cost overcard, or focus all your damage on one card to create a “magic bomb”, where resources are power.
Witch's Quest ...... and my choices
> The extermination of the world is the vocation of a witch, but it may not be the path I choose for myself.
> Witches with different experiences and personalities converge on Aldrin, guiding them to fulfill their mission, or liberate their nature? In any case, the choice is now in your hands.