Don't look back. In every dark corner there is something moving, a shadow lurking outside the light. The silence is broken only by the hiss of an old videotape, and reality itself shakes like the frames on a worn tape. You wander the abandoned corridors, searching for personal belongings of the victims to reconstruct the gruesome picture of their fate. With each item you find, the fear grows, and it becomes more and more clear that you are not alone. The darkness itself seems to be watching your every move... and waiting.
Features:
Realistic dynamic VHS effects for total immersion;
Interactive narration: type text on an old typewriter with your own hands and listen to ominous phone calls;
Atmospheric original soundtrack;
Unique puzzles: explore the house, solve riddles and look for items belonging to the victims;
The house is constantly changing and reacting to your actions;
Multiple endings;
Developer's Note:
Who I am: Remedy is a game in the horror-detective genre. Creating this project, I was inspired by a lot of horror games, studied the pros and cons and decided to build that atmosphere, a game that would play with the player, crush, mock and be unpredictable. I made a soundtrack that fully captures the atmosphere of every moment. I just want to put a piece of my soul into this game. The game will ask you questions and then it'll give you answers - you have to see, hear and understand them.