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About Whisperborn: Child of the Forest

Whisperborn: Child of the Forest - about the game

Whipserborn is a dark, 2D roguelike set in a sentient forest shaped by sorrow, memory, and something older than death. You awaken as one of many lost souls—trapped in a realm between dream, death, and forgotten truth—searching for who you were, and why you're still here.

 

Whipserborn doesn’t tell its story directly. Everything you see—the shapes of trees, the enemies you fight, the sounds, the symbols—are fragments of a shattered self. Each run is a new interpretation of a forgotten past, a path through a labyrinth of emotions, echoes, and fading dreams.

Every run offers a unique, map filled with unexpected events, hidden paths, and secrets that shift and change with each attempt.

Your characters are not heroes—they're fragments of souls that once were, or could have been. Their abilities, traits, and fates are part of a larger mystery that unfolds through exploration, combat, and vision-like encounters.

Build and combine powerful magic by fusing elemental forces, shapes, and behaviors. Inspired by systems like Magicraft, the spell system allows near-limitless creativity and strategic play.

Your greatest enemies are not monsters—they are the emotional manifestations of those who broke under the weight of their own pain: grief, guilt, envy, emptiness. Each boss tells a story—if you're willing to understand it.

Between runs, return to a strange and shifting hub that reflects your progress. Unlock new features, meet unusual entities, and uncover deeper layers of the forest’s truth.

Face the forest alone or with another soul. WhipserBorn supports seamless co-op—another player can join you at any moment, sharing the weight of this haunting journey.

The forest speaks not through exposition, but through echo, music, and symbol. A haunting soundscape and minimalist, impactful lines guide you through a story of loss, memory, and choice.

Creatures in the forest can fuse and mutate, forming elite variants with a chaotic blend of behaviors and traits. These enemies are unique to each run—unreadable, unstable, and never the same twice.

Whipserborn doesn’t offer clear answers. Every player will interpret this journey differently. It’s a game about loss—but also about the choice.