We Need To Go Deeper is a cooperative submarine roguelike that blends action, indie, and simulation elements on PC. Players form crews of two to four to pilot vessels through an unpredictable undersea trench, managing systems and surviving procedural challenges in a Verne-inspired setting.
Gameplay
The core loop centers on crewing a submarine where each participant handles distinct roles during dives. One player pilots while others repair leaks, load torpedoes, and redirect power to shields, lights, weapons, or the engine. Movement around the vessel requires constant coordination as hazards appear without warning.
Tools range from basic repair wrenches to electricity-powered weapons and unusual items such as meat cleavers or wedding rings. These appear through exploration and support both maintenance and combat against threats encountered in the depths. On-foot expeditions take crews outside the submarine to gather loot and interact with randomized elements like civilizations.
Submarines unlock progressively, each offering different layouts and capabilities that influence how crews approach runs. Outfits drawn from 19th-century styles allow visual customization, including non-gender-specific mustaches, without altering mechanics.
Game Modes
The primary experience revolves around online co-op sessions that support two to four participants. Players can join friends, match with strangers, or fill gaps with bots to maintain full crews. Local area network play provides an alternative for those in the same location.
Each session generates a fresh path through The Living Infinite, featuring randomized biomes, enemy encounters, and expedition opportunities. Dynamic difficulty adjusts based on progress and crew performance, ensuring no two dives unfold identically. Communication remains essential, as the design rewards verbal coordination over isolated actions.
Exploration and Progression
Runs emphasize discovery within the trench environment. Randomized layouts introduce new biomes and structures on every attempt, while loot and tools collected during expeditions carry forward in limited ways to aid future dives. Civilizations and other encounters add variety to the procedural generation.
Unlockable submarines serve as the main progression markers, expanding options for repeated play. The roguelike structure means failure ends the current run, prompting crews to regroup and attempt deeper or different paths with accumulated knowledge of systems and threats.
Is It Worth Playing?
This title suits groups that enjoy teamwork-focused experiences where roles shift quickly and clear communication determines success. The roguelike format delivers high replayability through procedural changes and expanding submarine choices, making each session feel distinct.
Players seeking simulation elements will find satisfaction in power management and repair tasks, while action elements emerge during combat and exploration segments. Availability on PC supports both online matchmaking and bot-assisted sessions, broadening access for varying group sizes.
Those who prefer solo play can use bots, though the design highlights human interaction. The combination of roguelike runs and cooperative mechanics provides consistent engagement for fans of the genre who value coordination over individual performance.