About this Game
We Need No Kings is an in-depth free market simulator, where you help build a new colony in strange new lands.
Key Features
In-depth Market Simulation.
Independent NPCS
Gather, craft, buy, and sell to build your village.
Experiment with both real and fantastical economics.
Explore weird and wonderful archipelagos.
Help (or hinder) your fellow islanders.
Create your colonist. Create and customise your islander with clothes, hats, and accessories.
Pick a career. Choose from a wide selection of professions! Will you be a blacksmith? Farmer? Or even an arms dealer?
Experience an in-depth market simulator. An economy driven by NPC trading, supply, and demand. Manipulate your environment (and your fellow villagers) to shape the financial ecosystem.
Make use of fantastical materials and businesses. Bottle up the air to sell as a luxury product. Make juice from a quadrupedal carrot. Made a necklace from the flower of an eyeball tree. An inventive business owner has plenty of opportunities!
Experiment with economics. Use these strange islands to try out fantastical versions of real-life economics. Set taxes, markups, universal basic income and more. Try out Alchemical Intelligence, a magical machine that takes away the need to work. What will such an invention do to your economy, and how will you manage it?
Cooperate or compete with your fellow villagers. You're one citizen amongst many. NPCs lead their own lives, make their own decisions and build their own buildings.
Graphs! Watch that line go up!
Weird islands abound. Strange creatures roam these lands – antelope made of carrot, giant blueberry snails, bees made of banana and more. Colossus plants tower over the landscape, and magical mysteries can be found on every island. What will you do with these resources?
Not all islands are built equal. Many different islands exist, each with their own unique challenges and opportunities. What will magic, danger, and temperature do to the economy?
A living world. Other settlements exist in this world that will develop on their own, but beware, they will buy, sell, help, and hinder just as the player will.
Beware. Hunger, boredom, injuries, and loneliness lurk in these isles. Help your fellow citizens, or monopolise food, medicine, and entertainment. There are always ways to profit from their misery!
Become a free market profiteer. You could always sell more with a bit of creativity. Encouraging dangerous insects onto the island would do wonders for weapon sales. Strip mining a rival village dry would leave them with no choice but to buy stone from you. Or use your patented Air Bottler to charge your neighbours for the privilege of breathing!
Become a local hero. Or perhaps you want to look out for your fellow islanders. Spend some time and money on festivals to keep people happy, charity to help the poor, and investments to keep the economy ticking along.
Or perhaps become both? How else can we afford such nice things if not for a little exploitation here and there?