We Don’t Cry is an intense survival horror shooter that combines action-packed defense mechanics with deep resource management. Set in a post-apocalyptic world, defend your companions from waves of zombies and raiders, build and upgrade structures, and make critical decisions to ensure survival.
I've been told that the spread of a pandemic has turned people into cannibalistic corpses, who are only active at night, nobody knows the reason. I can't tell you more because When I opened my eyes, I was in a car accident which caused me memory loss. After a few days, I met Sarina and her two children, her 9-year-old son Mazar and 10-year-old daughter Tina. Since I didn't remember my name, Mazar suggested calling me Arian till I regain my memory. On our travels, we arrived at a fishing village and met Tur, the head of the lighthouse, and his daughter Bita. Tur told me that in the last contact which he had with his son, who is the captain of a cruise ship, he is moving the ship towards the village to pick them up. It is not more than a few days away from there. So, with Tur's consent, we joined them. We must resist waves of zombies until the arrival of the ship.
You start the game from one of the houses inside the village. In the game and during the day, you can do quests that will be given to you by your companions, build, upgrade and repair resources, defenses and other structures like doors and windows, buy and sell items, or hire mercenaries through merchants who occasionally come to the village. As time goes on, you can explore more parts of the village and access new resources and items, you can use ham radio during the evenings to gather other Survivors. They will help you defend the village. But, be careful who you trust, not all of the remaining survivors are good folks, some of them may raid your village! At night, you have to defend yourself and your companions who are hiding in the safe room against the waves of zombies. As time goes by, zombies will evolve and new challenges will appear. high interaction level between the player and NPCs and other elements of the game brings a new experience for the players.