Sword and shield combat drives this souls-like action RPG, recreating one man's intense two-month push to build the ultimate handheld computing device. Players wield precise blocking and evasion tactics against tough foes in interconnected levels packed with hidden spots, shortcuts, and deadly environmental traps. A flexible level-up system lets you tailor your build-opt for high-damage glass cannon runs, steady regen, pure dodging, or hybrid approaches to match your style.
Boss fights demand sharp skills, while a retro soundtrack sets the gritty pace through 8-12 hours of first playthrough challenges. Indie RPG fans who crave demanding adventure and build experimentation will find their match here.
TWO MONTHS is a souls-like action RPG adaptation of one man's struggle to develop the ultimate handheld computing device. This is a faithful retelling of his two month journey.
Features:
- Sword & shield combat inspired by the Souls series
- A unique, highly configurable level-up system that lets you choose your playstyle e.g. glass cannon, evasion, blocking, regen or a mix of everything
- Interconnected level design with lots of secret areas, shortcuts and environmental hazards. 8 - 12 hours on average to complete on a first playthrough depending on skill level
- Challenging bosses
- Retro soundtrack by Filippo Vicarelli