Inspired by the look and feel of classic horror games, The Tartarus Key serves up a mystery filled with twists and turns, and more than a few deadly surprises. Rely on brains over brawn to help Alex survive, but beware - not everyone might make it out alive.
Features:
- Escape a deadly mansion filled with dangerous traps, and rescue Alex’s fellow captives… or fail, and leave them to a grisly fate
- Uncover three different endings, and dig to the heart of the mansion and the strange secrets it and your captors hold
- Solve puzzles and challenges reminiscent of escape-the-room games in a variety of unsettling and bizarre scenarios
- A tense, atmospheric adventure that relies on puzzles and plot instead of combat or chase sequences
The Team:
Leonor Parra: Founder of Vertical Reach and the artist making The Tartarus Key as atmospheric and unsettling as possible. Hates jump scares and vowed to make a game that's downright spooky without them!
Kevin Colegate: The programmer in charge of making a game that plays as smoothly as you remember the classics being! A lover of retro games, he hopes The Tartarus Key surprises people with its blend of authentic vibes and puzzles.
Josie Brechner: Josie Brechner (she/they) is a composer, sound designer, and musician from Brooklyn, NY. She's made emotionally-driven sound worlds for games like EXTREME MEATPUNKS FOREVER, Blossom Tales 1 & 2, Mixolumia, Best Friend Forever, Freshly Frosted, and now The Tartarus Key. She has toured the US and performed electronic music internationally under the name Visager. Music from Josie’s three open-source Songs from an Unmade World albums has been used in hundreds of projects around the world.