The Tale of Oath is a third-person action-adventure game set in a world where ancient magic teeters on the edge of chaos. Originally developed as a student project at Carnegie Mellon University’s Entertainment Technology Center, this prototype showcases a rich narrative and magic-based gameplay wrapped in an atmospheric experience.
Use this key if needed:
R – Back to the last savepoint
T+P + (0-3) – Jump to major game scenes
Game Overview
In the mystical land of Rifts England, a Citadel outsider stumbles into an unraveling world where elemental forces have gone awry and the sacred Tree of Life is destabilizing. Wielding newfound powers, the player must purify corrupted Druid altars, solve elemental puzzles, and battle the Blood Druids threatening to consume the land in darkness.
As the journey unfolds, players will fight through ancient temples, rescue imprisoned Druids, and confront the Blood Druid in a climactic showdown. Every spell is designed with dual purpose—use magic not just to fight, but to unlock paths, trigger platforming mechanics, and interact meaningfully with the world.
Features
Single-player action-adventure gameplay with controller support
Puzzle-solving through multi-use magic mechanics
A branching world of temples, elemental environments, and narrative-driven quests
Atmospheric soundtrack, handcrafted VFX, and immersive level design
Developed in Unity 6 with the Penguin Action Toolkit
About the Team
The Tale of Oath was developed by Ashling Tu and Team Quessant, a passionate group of graduate students at Carnegie Mellon University for the Level Design Production project. The project was guided by instructors Ruth Comley and Ricardo Washington, with expert insight from SME Ketul Majmudar and consultant Michael Christel.
Join us on this journey—experience a world of myth, magic, and discovery.
Quessant Team Members:
Ashling Tu, Lisa Zhang, Yuhuai Huang, Albert Guo, Xixi Huang, Tianyi Lin, Wuji Cao