You are Gunther.
A revolver.
He may not have always been this way.
But today, this is what he is.
Gunther lives with it. And he has no choice.
So he does what he can: he moves forward… and he improves.
Not toward an extraordinary life.
Toward a normal one.
Being a good father.
A present husband.
A reliable employee.
Earning enough to support his family.
Standing upright. Without making waves.
A simple dream.
An immense dream.
Especially when you’re a revolver.
At first, everything is chaos.
Shots are raw, imprecise, destructive.
Then come control, anticipation…
and the possibility of another life.
Plan your ricochets and make dinner…
A challenging ricochet-based puzzle game
Each level is an intricate puzzle where you must solve objectives using:
ricochets
environmental interactions
and only 6 bullets in your cylinder (new bullet types will allow you to better manage your cylinder at the start of each level)
Every shot is a solution to discover…
or a mistake to own.
The right angle changes everything.
Two rules define your existence as a revolver
Never hit a living being
Never empty your cylinder without purpose
Break one of these rules?
You start over.
A fair and demanding die & retry experience,
where failure is part of learning.
Rivals can throw you off
The daily life of a revolver is anything but ordinary
Throughout the week, Gunther will have to:
Help Bethany around the house
Survive a toxic corporate office
Do the groceries using grappling hooks… from Bethany’s shopping cart
Garden, clean, fix, and improvise
Operate stamp machines, mechanical mice, fire extinguishers, and other absurd devices
Face rivals embodying the worst flaws of society
Everything becomes a ricochet puzzle.
Cleaning only takes one well-placed shot.
Key Features
Ricochet-based gameplay: master angles and rebounds to reach your goals
Learn through experimentation: test, observe, and use your environment
Manage your cylinder: only six bullets, with special ammo offering varied effects
A unique blend of puzzle and shooter, where every shot matters.
A retro parody of the 1950s American dream, mixing satire and irony.
Varied environments: the house, the office, the supermarket, and the garden.
A carefully crafted pixel art aesthetic, inspired by the glossy optimism of post-war advertisements.
Use your grappling hook to grab groceries from Bethany’s shopping cart.