The game is a work in progress and there are many planned features not yet implemented. Some of the currently planned features might change.
Current features
- Four different skill categories with at least five attributes each you can improve with skill points.
- Three different weapons to freely switch between: dual pistols, a laser rifle, and a shotgun.
- An ability to temporarily give each weapon a special effect: dual pistols apply a slow effect to enemies, laser rifle applies a burn over time effect, and shotgun applies a knockback effect.
- A dash ability for getting out of a tight spot.
- Cool music by the awesome Karl Casey @ White Bat Audio.
Planned features
- Controller support.
- More skills to upgrade, like shorter cooldown for abilities, higher drop chance and stronger effect of pickups and powerups etc.
- Temporary powerups, such as no reload, invulnerability, exploding bullets etc.
- Different ammo qualities.
- Permanent upgrades.
- A hub where you can buy the ammo and permanent upgrades.
- More enemy variations.
- A new gamemode with procedurally generated levels.