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About Super Clash Crossover - For Workshoppers

Super Clash Crossover - For Workshoppers - about the game

  • Retro characters - Based on classic 8-bit games mainly from the NES, each with different controls, abilities, physics, health systems, and item/inventory systems. This isn't like Smash Bros where all the characters have a unified control scheme. Instead, I've meticulously kept them very similar to their inspirations, so the Jump Bro character has a run button and loses his powerup when hit while the Gunner character has 8-way aiming and can get the spread gun, etc. But they're not total clones as they each have improvements and new abilities.

  • In-game editor & Workshop support - Import your own graphics, music and sound effects. Create levels, tilesets, and character skins. Share it all via Steam Workshop.

  • Adventure Mode - The plan is to add a campaign with levels from each of the character's worlds. Currently there's only 2 default adventure levels but you can get more from the Workshop.

  • Battle Mode - One-life rounds with a focus on items. Each character gets their own items/upgrades from the item spawn points. Characters can even have different item spawn rates, so weaker characters can trigger item spawns more rapidly, and vice-versa. Also, in 3 or 4 player free-for-all battles there's rubber-banding: the losing player can get more items/better items with the opposite for the winning player.

  • Play online with Steam's Remote Play Together, or locally on the couch with friends.

  • Full gamepad support - I playtest the game with my old NES & SNES controllers from the 90's.