"Skyline Urban Story" is a city - simulation game focusing on manageability. It refers to real-world economic laws and allows you to create a charming city with "self-sustaining vitality". In the game, relying on various systems, there are intricate interdependent relationships between regions. The development of one plot may be the opportunity for the city's explosive growth, and the disappearance of one plot may also lead to a major recession in the city. Whether to move forward or backward, mayors need to make good use of various game mechanisms to make the city grow from a small village to a megacity step by step.
Demand System
Jobs generate population demand, population generates commercial demand, and commerce generates industrial demand. This is the basic demand chain for the operation of a city. With the improvement of the education level, commerce and industry can also generate office demand, enabling the city to complete industrial upgrading and increase urban revenue.
Industry System
The attractiveness of a modern city lies in a large number of job opportunities at its core. As the mayor, you can attract investment at different levels for the city according to its different development stages. By introducing new industries, you can provide new job opportunities for the city, thus stimulating a new round of demand explosion in the city.
Land-price System
In reality, areas with prosperous job opportunities and commercial activities are generally the city centers. The game follows this economic theory. Land prices are affected by the dual radiation of commercial and office areas. Matching with good municipal facilities to create high-value areas in the city is the core gameplay of the game.
Wealth System
The wealth system is linked to the land-price system. Only areas with high land prices can attract high-wealth families and high-wealth jobs. In suburban areas with relatively low land prices, it is impossible to cultivate the middle - and high - income population of the city.
Density System
The density of the city is also restricted by land prices. High-density buildings must rely on sufficient land prices to support their economic needs. In the game, it is impossible to build high - rises from the ground. Only when a region develops to a certain level of maturity will skyscrapers appear in your city following economic laws.
Special - zone System
Different combinations of buildings can form different special zones, increasing income or job opportunities through the theory of scale. In the game, there are various special zones such as agricultural zones, community commercial streets, creative parks, etc. The highest-level CBD zone can bring great development to the city's development!
Transportation System
The game uses a hexagonal grid map and does not require road construction, but still creates a playable transportation system. Public transportation can expand the commuting range of residential areas. Moreover, as public transportation forms a network, the maintenance cost will also become higher and higher. Mayors need to balance the expenditure on public transportation and the commuting convenience of citizens.
Research System
Many technologies beneficial to the city need to be gradually unlocked through the research system. The money earned from taxes is then invested in research to benefit the citizens.
Mayor - rating System
Citizens will rate your governance ability. A good score is one of the necessary conditions for the city's energy-level improvement. When the mayor's rating is too low, something bad may happen.
Time Machine System
The game comes with a time-machine feature that allows you to review the development of your city. You can browse the transformation of your city from a small village to a large city, bringing a great sense of satisfaction and achievement.
For more game content, you are welcome to experience it in the game. If you also like to study cities, I believe this is a work that will not disappoint you! Wish all mayors a happy game!