"When you have eliminated the impossible, whatever remains, however improbable, must be the truth."
— Sherlock Holmes
<Sherlock Holmes: Night Stalker> is An immersive mystery-detective game powered by cutting-edge AI technology, offering revolutionary interactive storytelling. As Sherlock Holmes, you’ll outwit dozens of AI-driven characters to uncover clues and solve puzzles. With no preset dialogue options, all evidence must be gathered firsthand through conversations, interrogations, emotional manipulation, exploration, and deduction. Every character—major or minor—boasts fully fleshed-out personalities, backgrounds, relationships, and real-time emotional responses (blushes, rage, sneers). The unparalleled immersion transports you to 19th-century Victorian London, where you alone—the legendary detective—hold the power to reshape the story’s outcome.
<Story>
In fog-shrouded 19th-century London, the corpse of Sir Charles Baskerville is discovered in a marsh near his estate—eyes wide, hand clutching his chest, no visible wounds, but claw marks of a monstrous hound nearby.
“It’s the Baskerville curse! The demon hound has returned!”
“Am I doomed to this fate? No… I won’t die—Ahhhhh!”
Shadows loom within Baskerville Manor; danger festers beyond. After Holmes arrives at the behest of his friend Maud, a string of new murders erupts: mutilated bodies in the marsh, a woman’s corpse in a neighboring estate’s fountain… Are these crimes connected? What secrets fuel the Baskerville curse? As the truth unravels, a chilling revelation emerges—
“Sherlock, you claimed every brick of Baskerville Manor whispers… Yet some secrets drown even the Thames’ roar.”
“Then we need sharper ears—like a certain doctor who dissects Christmas pudding with a scalpel.”
<Features>
====== AI Drama! Lies That Breathe ======
“Every NPC is an Oscar-worthy liar—deception flows like blood!”
AI breathes life into characters: feigned calm under interrogation, panicked excuses when caught lying, gossip-hungry neighbors, blame-shifting rivals. Will they aid your investigation—or stab you in the back?
====== AI Temper! Relationships on Edge ======
“Wrong gift? NPCs ghost faster than a scorned lover!”
Gift a surgeon a scalpel—he’ll hail you as a soulmate. Give the same to a lady? Expect a slap and “Cursing me, are you?!” AI characters react in real time—blushing, raging, smirking, even drawing guns. Flirt or provoke? Choose wisely.
Returning gifts? They might burn them… or mail them back poisoned. A storm-night “gift” slipped under your door could be a bloodstained love letter—or a bullet engraved with your name.
====== AI Logic! Watson’s Brain, Your Edge ======
“Truth isn’t scripted—it’s forged with Watson’s AI wit!”
Hand Watson AI a teacup + medicine bottle, sparking razor-sharp banter:
Watson AI: “Sherlock! The teacup residue matches the powder in this bottle!”
Holmes: “So our tea was drugged. Explains why you tried to lock me up last night.”
No guides needed—AI fuels your deductions.
====== AI Twists! Endings That Haunt ======
“Think you’ve won? The AI’s already plotting your downfall.”
Accuse the wrong suspect? Tomorrow’s headline: “Holmes Disgraced! Framing Scandal Exposed!” Hide evidence? A decade later, the “dead” baron’s smirk flashes in an alley… AI warps the narrative based on your choices, clues, and items—including a hidden ending so shocking it’d resurrect Conan Doyle: [SPOILER REDACTED].
—Hush… Do you hear the hound’s howl in the marsh?
<Note>
This game relies heavily on AI-generated text/voice, requiring significant computational resources. Each player receives a free token quota (≥1,000,000 tokens). Excess usage requires in-game token purchases.