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About Scavland

Scavland - about the game



Scavland is a hardcore survival game, set in a society ravaged by war and the mysterious Mist. Stalk the wastes as a Vulture – a scrappy but resourceful scavenger, eking out a miserable living through exploration and combat. Can you break out of this cycle?

Survival is top priority: all else comes after. Mutants and bandits attack on sight, radiation and Mist creep into your body from all angles... Every trek to a secure area poses danger, so you will make slow progress while adapting to the game’s systems. Scraping by is one thing; really *thriving* will take you a while.

STRUGGLE IN A BROKEN WORLD

This world is relentless against the weak. You are among the lowest of the low in this new and broken social order; learn your trade as a Vulture and make a name for yourself before the Mist takes over everything.

  • Be Methodical

    Ammunition is scarce, any weapon can jam, and enemies are ruthless. Take things slow and approach every encounter with care – no use surviving a pack of enemies just to be left with no resources against the next.

  • Uncover Secrets

    There are many unexplored spots spread throughout the region: bunkers, ruins from the times of war, mutant-infested forests and deceitful swamps. The remaining roads are relatively safe to travel – but off the beaten path lie the greatest treasures…

  • Trade, Work, Survive

    The goods you scavenge can be traded, but you can also take contracts to bring in specific items for better rewards. Use this to improve your inventory little by little, and remember: pay attention to people’s needs. Small favors can go a long way.

GET INVOLVED

Explore Zalesye, a struggling community destroyed by war and the Mist. Encounter many factions and NPCs who give you quests while defending their own worldview. Some want to guide society towards better days – some are just looking after themselves. Who will you side with?

  • Factions

    The town has a number of factions that help it function at a basic level: the ruthless Gunners, the enigmatic Mudlarks, the organizers of the Rada, and many more. Each has their own place in this fragile social fabric, and you must make one for yourself.

  • Enemies and Hazards

    Terrifying Mutants borne from animals, humans and even vegetation roam the lands; desperate Bandits prey on lone targets such as yourself; and both the radiation and the Mist are rampant, intangible forces that insidiously drag you towards death.

  • You Are Not Alone

    The life of a Vulture may be lonely, but help can always be found in some way. Talk to NPCs to get hints, favors and answers about the mysteries of this world and its terrible state – and remember: no one ever truly makes it by themselves.

QUESTS AND STORY

Progress through a personal story that sets you up to explore. You have been near-fatally shot by a mysterious scavenger from the mythical lands of the East. What answers could your hunter have about the true nature of the Mist?

  • The Mist

    An unknowable substance taking the form of a thick fog, which encroaches upon any corpses it finds; touching it messes with one’s body and mind in unexpected ways. Its mysteries are intrinsically tied to why you’re still here, in this godforsaken town…

  • The East

    Rumors and superstition are common in Zalesye; folks tell of a promised land in the East where there is no Mist and no danger. Your purpose is to finally make it out of the town – through the dangerous RO-29 Highway – and see this paradise for yourself.

  • Sidequests / Task System

    Some NPCs have special quests attached, which spring up organically from advancing the story or finding certain items. In addition, there is a procedural Task-generating system – smaller quests that help with player progression and replayability.



PLANNED EXPANSIONS

We’ll continue working on the game to fully realize the lived-in world of Scavland. We have a few directions to take the story and setting in, which will provide plenty of fresh gameplay.

  • New Areas

    Would you like to cross Lake Pavlie and see the ghost town on the other side of the Svarog Factories? How about venturing South, into the reaches of a Threshold – one of the birthplaces of the Mist which sucks the life out of the whole Continent?

  • New Factions and Relationship System

    We’ll expand the existing map with new factions that complement the ones we already have. Pilgrims who oppose the current Church, merchant caravans from far-off places – and perhaps a new group of “Vultures”, but with very peculiar customs…

  • A Unique Story

    The mysteries of the Mist and its interactions with space and time leave plenty of room for more stories. Whether we focus on the impossible sounds of the Great Trains, or on a great conflict between violent factions, there’ll still be plenty to do in Zalesye.