Rebounder
You play as a crusty worker at the end of her rope—on a job site on a world very far from here. You clock in, tether in, and get to work. Your job responsibilities? Unclear.
But people call you rebounder.
Grab. Throw. Bounce.
Grab explosive spores, throw them into the air, and bounce — ever higher, through obstacles and away from hazard. Juggle yourself through off-world terrain with fast, readable movement. Inspired by the hidden mechanics speedrunners mastered in Kaizo ROM hacks.
Tuff-but-fun
Quick levels. Fast respawns. Unlimited attempts. Built to make you feel like a platforming champ, with layers of optional challenges as you improve. Challenging, not punishing.
Ink and noise
No pixels. All print. Inspired by zines, old sci-fi comics, and printing errors like Ben Day dots, misregistration, and paper grit. The audio floods Rebounder with distorted, otherworldly grooves, concealing secrets for players who tune in.
Built for flow
Controls refined for trick runs and clean input. The better you get, the faster you feel. A speedrunner’s delight.
Jobsite essentials
Armed with explosive spores—the tools of your trade—you’ll work through sites packed with sliding elevators, hallucinogenic milk, cannonball launchers, and razor-sharp thorns. Every short, replayable stage hides its own secrets.
Scope
Multiple worlds with varied visuals and unique environmental obstacles
Intuitive play with broad appeal; high skill ceiling
Hidden and unlockable challenges to master
Fast respawns and unlimited tries
Tested team
From ThirtyThree Games, creators of ATOMIK: RunGunJumpGun (87% positive on Steam). We learned where “tough” turns to “too much,” and tuned Rebounder for flow.