They filmed everything.
It’s late December. An old UAZ, a rugged forest road, and a cabin in the heart of the taiga—miles of snow away from the nearest village. Six old friends have gathered here to unwind: stoke the stove, cook some soup, go hunting, and ring in the holiday in the quiet. As always, Kirill keeps his video camera in hand.
But it’s far too quiet in this wilderness. A stranger on the road says unsettling things. Something that shouldn’t be there flickers past the windows. And by morning, one of you might no longer be who they once were.
*Quiet Season* is a short, narrative-driven, first-person horror game inspired by the retro aesthetic of the PlayStation era. There’s no monster-shooting here; the fear is built through atmosphere, sound, the people around you, and the choices you are forced to make.
GAMEPLAY
A first-person horror experience. Drive your UAZ to the cabin in the taiga, chop wood, light the stove, go hunting, and talk to your friends. Explore the house and search for clues. Your responses and decisions will alter the course of the night—the game features 7 distinct endings.
Features:
• 7 endings. What you say, who you choose to trust, and what you decide to pick up will determine who survives until dawn.
• Lifelike characters. Conversations by the stove, old grievances, and jokes that grow increasingly unsettling with each passing hour.
• The atmosphere of the winter taiga: a blizzard, the crunch of snow, the dim glow of a kerosene lamp, and a silence in which you can hear far too much.
• PSX-inspired retro style: low-poly graphics, a grainy aesthetic, and footage captured on Kirill’s camera.
• A gallery of endings, complete with hints for those you have yet to unlock.
• 29 hidden details for the most observant players.