The game plays in 3D, is adaptive and fuses elements of documentary.
qrth-phyl continues the algorithmic, generative and metaphorical arcade game design ideas last seen in previous hermitgames/Verran release Leave Home.
Key Features
- Sequence game mode: play through an infinite algorithmicly generated sequence of stages collecting dots to unlock the exit and generate the next stage informed by how you've played.- Seed game mode: generate a single infinite stage from a chosen seed recorded to the leaderboard. Optimise the best seed for the highest score.
- Box game mode: simple fixed size box 3D stage for hiscore chasing
- Steam Leaderboards, chase friends scores or better every player in the world
- 14 carefully chosen Steam Achievements
- Unique electronic soundtrack created using the AY-3-8912 (ZX Sinclair Spectrum audio microchip)
Based on a prototype created in the deep south west of Cornwall circa 2004 it was (re)developed for PC and XBLIG between 2011-2013 and revised for Steam in 2018. Built by one person with custom tools, self generating code and a modified AY-3-8912 audio chip.