Prototype is a medieval sandbox survival game built around co-op play on persistent worlds. Players shape terrain, gather resources, craft tools and structures, manage farms and livestock through changing seasons, and defend settlements in a low-poly environment designed for small groups who value long-term progression.
Gameplay
The core loop centers on turning wilderness into a functioning village through interconnected systems. Players use shovels and picks to terraform land by lowering, flattening, or preparing ground for construction. Blueprints guide the placement of timber, stone, and fortified buildings assembled piece by piece. Crafting flows through workshops such as drying racks, forges, looms, and kitchens, where recipes require specific tools and pass material quality along the production chain.
Metalworking involves prospecting, mining, smelting, and smithing with realistic heat management and fuel use. Better tools improve efficiency but wear over time. Farming ties crops and orchards to weather and a four-season calendar that affects growth and storage options. Animals add another layer through hunting, taming, feeding, and breeding for resources like wool, food, and labor. Named regions offer distinct resources and crafting rules, while coins and market stalls support player-driven trade.
Combat emphasizes stamina management with melee and ranged weapons, blocking, and equipment tiers that advance from basic cloth to forged arms and armor. Skills develop through use, and hunger plus stamina influence every action. The world saves terrain changes, buildings, inventories, skills, and seasonal progress, supporting extended co-op projects where work continues even when some players are offline.
Game Modes
Prototype focuses on co-op multiplayer in a single persistent map measuring 3072 by 3072 meters. Hosts can run the game from their PC or set up a dedicated server, supporting up to 64 players who share the same world state. Server settings allow adjustment of pace, danger levels, PvP rules, and calendar speed without disrupting core simulation mechanics.
Reconnect features and shared authority keep the experience consistent across sessions. The design prioritizes small-group collaboration on building, crafting, and defense rather than large-scale or competitive formats. Early Access currently includes core survival, crafting, building, and co-op elements, with additional systems planned for completion during development.
Progression and Persistence
Advancement moves from basic survival and labor skills to metal production, specialized farming, and coordinated combat. Material quality, tool wear, forge heat, and player stamina create meaningful choices that affect efficiency and outcomes. Territory claiming lets groups establish defended areas, while the persistent world ensures settlements evolve over weeks or months of play.
Host controls extend to tuning elements like resource rates and environmental challenges. This setup suits players who enjoy methodical, systems-driven gameplay where individual contributions add up to a shared, lasting result.
Is It Worth Playing?
Prototype targets players who enjoy detailed co-op sandbox experiences with farming, crafting, and building on persistent servers. The interconnected mechanics around seasons, animal husbandry, industry, and stamina-based combat reward steady group effort and long-term planning. With no user reviews available yet and the game still in active Early Access development, it suits those comfortable with an evolving title that may see balance changes and feature additions over time.
Those seeking a finished product with polished combat or extensive single-player content may prefer to wait for further updates. The focus on shared worlds and server-hosted persistence makes it a strong fit for friends interested in collaborative medieval settlement building rather than quick sessions or large public servers.