Players will be members of an up to 4 person crew. There are no assigned roles, so you'll have to communicate among the chaos and decide who will be:
Manning the Guns
Flying the Ship
Operating the Radar and Auto-Turrets
Preventing the Reactor from Melting Down
However, EVERYONE will be repairing the ship constantly as it takes damage throughout combat.
When your ship takes a missile to the aft compartment, there is no health bar slider that gets a bit lower. Instead, the aft compartment starts leaking air, perhaps the oxygen generator was stored there?
It is up to you and your crew to decide what needs fixing first. Can your crew afford to take someone off of the guns to seal up the holes? Or perhaps you have plenty of oxygen stored up and sealing off the compartment is smarter for now.
The learning curve will be both steep and shallow. Through trial and error, you'll figure out how hard you can push the reactor and how much punishment your hull can take.
If you survive an encounter with your hull looking like swiss cheese and operating off the last of your suit's oxygen, perhaps next time you should avoid the enemy rather than engage them.
Wish list and Join our Discord for Frequent Updates!