How far can you go? Can you endure all "poisons" and discover what comes after them?
Some examples of the "poisons":
- Only one hit: you're easy to kill
- Only one enemy: it's a good thing, right?
- Only one way: it's not like you were going to return anyway
- Only one key: don't need more than one for that door, right?
- Only one room: no more wandering around
- Only one potion: it's better be a good one
- Only one head: see in the direction you move only
- Only one eye: narrower vision
- Only one form: all enemies are skeletons... or are they?