Phantom Breaker: Omnia is a 2D anime fighting game that pits 20 unique characters against each other in one-on-one matches. The title expands on the 2013 original and its Extra update with a full roster that includes returning fighters plus guest characters Kurisu Makise from Steins;Gate and Rimi Sakihata from Chaos;Head. Two entirely new fighters created for this release round out the selection. Players select from three distinct fighting styles that reshape each character's speed, power, and available tools, creating varied approaches to every bout.
Gameplay
The core loop centers on fast-paced 2D combat where fighters use mystical Fu-mension Artifacts to land strikes, specials, and combos. The system has been overhauled for smoother execution, letting players chain attacks more reliably while still rewarding precise timing. Each character carries a health gauge and a burst gauge that powers advanced techniques. The three styles alter these fundamentals in meaningful ways. Quick style adds a midair double jump and easier counter-burst cancels for aggressive, speedy pressure. Hard style reduces pushback on hits, favoring steady, powerful exchanges. Omnia style sits between the two, retaining the double jump but removing certain high-risk options like overdrive or phantom breaks in favor of an all-range attack once the burst gauge reaches full capacity.
Rebalancing extends to movement, cancels, and special attacks across the roster. Newcomers benefit from the style choices that simplify entry points, while experienced players can exploit the mechanical differences for deeper strategy. The soundtrack has been remixed for each character, with an option to switch back to the original tracks during matches. Voice acting now includes full English performances alongside the Japanese tracks, paired with localized text in multiple languages.
Game Modes
Story mode lets players experience the full narratives from both the original Phantom Breaker and Phantom Breaker: Extra. Completing a character's story unlocks an alternate form with new animations and combo routes. Single-player options include arcade runs, score attack, time attack, and endless battle for repeated practice or high-score chasing. Versus mode supports local matches, while online play enables ranked or casual matches against others. Training mode provides a dedicated space to lab combos and style-specific mechanics, and records track personal statistics across sessions.
Characters and Roster
The complete lineup features 20 fighters drawn from the prior entries plus the two newcomers Maestra and Artifactor. Guest appearances from Steins;Gate and Chaos;Head integrate directly into the roster without altering core rules. Every character supports all three fighting styles, though the new additions bring fresh move sets tailored to the updated balance. Finishing specific story paths can reveal hidden variants, such as an alternate version unlocked through targeted progression.
Is It Worth Playing?
Phantom Breaker: Omnia suits players who enjoy 2D anime fighters with layered mechanics and multiple playstyles. The style system provides clear variety without overwhelming complexity, making it approachable for those new to the genre while offering enough depth for competitive sessions. Local versus and training tools support solo practice, and online matchmaking extends the experience to remote opponents. The remixed audio and dual-language support enhance presentation for a wide audience. Those seeking a focused fighting game with story content and replayable single-player modes will find the package complete on its own terms. The rebalanced combat emphasizes execution and adaptation over rote memorization, rewarding consistent play across the roster.