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About 欧酱的迷宫大冒险

欧酱的迷宫大冒险 - about the game

This game is a procedural generation case study for our UE5 online course, Period 8. We created a maze generation pipeline in Houdini and added scenes, props, traps, and other content to the scene using HDA in Unreal. The game took about a month to create, and our main goal was to showcase the diversity of maze components. We hope you enjoy our little game!

·Face various monsters

·Explore and collect