Aims
- Plane geometry visible through the eyes of a third dimension.
- 3D geometry and modelling meant for 3D printing.
- Develops handicrafts and 3D visual skills.
- Stimulates deductive and inductive reasoning skills.
- Highlights cooperative work and positive interdependence.
- Motivates pupils by means of recreational, collaborative and competitive games.
Subjects
- 2D and 3D Geometry: parallels and perpendiculars, angles, lengths, areas, volumes, ...
- Multiview projection planes and scanner for the study of sections and figures.
- Manipulate round bodies and find curved intersections.
- Construction and study of polyhedra (Platonics, pyramids, prisms, antiprisms, Archimedean, Johnson, Kepler, etc.).
- Basic operations with polyhedra (duality, truncation, rectification, extension, etc.),
- Spatial symmetries of 3D figures, translations, rotations, reflections, dilations, etc.
- Geodesic spheres and cupola.
- 3D graphic calculator to represent curves and parametric surfaces.
- 2d and 3d geometric fractals.
- Crystalline networks from fundamental cells.
- Euler 3D graphs (Seven Königsberg bridges problem).
- Hamiltonian graphs in space (Salesman’s problem).
- Coloring graphs in space (based on Four colours theorem).
- Varied dynamic constructions.
- More in development...
Features
- Galleries of hundreds of pre-designed geometric figures.
- Speech Recognition System to insert figures in the scenario. (Compatible only with languages that support speech recognition in the Microsoft API).
- File system to load and save scenes created by users.
- Import-export STL objects from other softwares.
- Import GeoGebra applets (wip).
- Multiplayer tool that enables users to create, play and learn together in the same scene
- Photo camera and video recording inside the VR scene.
- More in development...
Find out more activities on the Neotrie VR community website.