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About My Splitting Image

My Splitting Image - about the game

Will You Be Able to Recognize Yourself?

Step into the shoes of Sipriest, a gruff and solitary man no longer capable of recognizing his own reflection. Every attempt to observe himself unveils an altered, unfamiliar face. As his body feels like a puppet controlled by an intangible force, Sipriest’s fractured life takes a sharp turn when he begins to hear a soft, disembodied female voice guiding him toward uncovering a forgotten identity.

For months, he has also been haunted by a bizarre figure, its skull adorned with an embedded book. Sipriest senses a strange connection to this entity—one that feels both threatening and inviting. Despite the unease, he longs to communicate with it, to build a semblance of rapport, to draw closer. He is convinced it is a kindred spirit, someone unable to recognize his features, an eerily perfect shadow.
Whose voice is calling to him? What are the true intentions behind the book? Beware—for perfection itself might be the ultimate deception. 

         

Shifting Environments 

Sipriest will be a deceptive companion, with his mind and the world around him in constant flux. What lies beyond the next door might not be what you expect.

Can you trust what you see?

Live through the eyes of a man whose grasp on reality is slipping. The boundary between past and present is fading, leaving behind an indecipherable blend that shifts with every glance

                   

Puzzling Uncertainty

Solve various puzzles, each intricately tied to Sipriest’s fragmented psyche, to progress and piece together a clearer understanding of who he is.

      

About the Creators

Born in a land where horror etches itself into the foreheads of children from the cradle: Italy. We are a group of five emerging Game Designers, each with a defined role and a unique passion—but notably without any 3D artists. With a shared love for storytelling, we’ve chosen to embark on our journey into game development with a short narrative-driven adventure, using horror as a vessel to transport players into a reality that is anything but intangible.