MXGP 2019 - The Official Motocross Videogame delivers a focused simulation racing experience centered on the 2019 MXGP and MX2 seasons. Players take control of licensed riders and bikes across official tracks that span locations from Neuquen to Shanghai. The title emphasizes realistic handling, variable conditions, and community-driven content creation on PC.
Gameplay
Core handling revolves around motocross physics that account for terrain deformation, rider balance, and bike setup. Two physics presets allow adjustment between standard and advanced simulation levels to suit different skill levels. Dynamic weather alters track grip and visibility during races, forcing adjustments in line choice and throttle control. Riders select from two-stroke and four-stroke machines in MXGP and MX2 classes, then apply extensive customization across rider gear and bike components. Over 10,000 individual items support detailed personalization that affects visual identity without altering core performance mechanics.
Progression ties into sponsorship or team contracts that mirror real-world career paths. Riders complete skill tests in dedicated areas to unlock further customization options while refining techniques such as jumps, turns, and landings. The emphasis remains on precise throttle and brake inputs rather than arcade-style assists.
Game Modes
Season mode forms the central single-player structure, allowing participation in the full 2019 championship calendar with the option to alter standings through performance. Quick race options include Grand Prix events, Time Attack sessions, and shorter championship formats for immediate competition. Multiplayer supports quick matches and private sessions against other riders online.
The Playground serves as an open training environment located in the Provence region of France. Riders can explore freely or compete on dedicated MX, SX, and Enduro layouts while testing different weather and lighting conditions. Completing timed challenges here awards unique customization sets that carry over to other modes.
Waypoint mode extends competition by letting players place custom checkpoints on existing or created layouts, then race for the fastest completion time. Results upload for community comparison and contribute to in-game progression points. The Track Editor complements these options by enabling full construction of new circuits using modular elements across forest, beach, desert, and jungle environments, with direct sharing to other players.
Customization and Progression
Beyond basic bike selection, the game provides deep options for altering both rider appearance and machine aesthetics. These changes integrate with career advancement, where sponsor backing or official team contracts influence available resources. Skill-based tests in the Playground unlock additional visual packs, encouraging repeated practice sessions to improve air control, agility, and speed metrics.
Community features center on shared tracks and waypoint challenges. Created content integrates directly into online sessions, extending replay value through player-generated layouts rather than official updates alone.
Is It Worth Playing?
Player feedback highlights strong visuals, responsive physics, and the depth of the career structure as standout elements. The combination of official 2019 licensing, dynamic weather, and creation tools appeals specifically to those seeking a simulation-focused motocross title rather than arcade alternatives. Community sharing through the Track Editor and Waypoint mode sustains engagement beyond the initial season calendar.
Those who enjoy precise bike handling, track creation, and competitive time trials will find the systems rewarding. The game remains available as a complete package with no ongoing seasonal content required for core enjoyment. It suits players comfortable with simulation depth over simplified controls.