The main character is a dream world avatar of a sleeping child. The main character is designed to be faceless, gender-neutral, and adorable. The game takes place within the dream of a sleeping child. The player will encounter a number of environments that are created from the sleeping child's nightmares. These environments include a Hospital, Candyland, and Lucid Environments that bridges between the levels as the player progresses.
Features
- Attack: The player has a standard melee attack that reaches in front of them.
- Double Jump: Jumping will allow the player vertical maneuverability. If the jump button is tapped the player will perform a short leap.
- Dash: Dash allows the player to move forward a set distance at an increased speed.
- Ground Slam: An airborne player rushes downward destroying any enemies in their path on the way down, breaks designated floors, and triggers designated buttons and knock-back enemies not in its direct path.
- Augment: The player enters a state where performing a certain action does an enhanced version of that action at the cost of a resource.