'Lemonade Stand' is an in-depth business simulation where players build and grow their own lemonade empire. Compete with others in a dynamic, multiplayer environment where every decision counts. Set prices, craft unique recipes, optimize production, and manage your resources to stay ahead of the competition. Collaborate and trade with others, or climb the leaderboards by dominating the in-game economy.
'A modern twist on the classic lemonade stand game, now with a multiplayer economy, deep strategy, and competitive gameplay'.
Available on Windows & Android.
Coming Soon to iOS, GNU Linux & Web.
Play the same game using the same account on multiple platforms!
Gameplay Features:
Multiplayer Leaderboard System.
Live-service updates.
Items to create a perfect lemonade.
Unique shops, NPCs and game locations.
Different Weather Conditions (Random, Current Location, Server Location, & more!).
Multiple game life cycles, playthroughs & strategies.
Various game loops.
'Define your journey' gameplay.
Upcoming Features:
Over 1,000 items to craft, horde, sell or manipulate.
Over 1,000,000 different craft-able Recipes.
Over 999 Unique Shops to explore!
Over 999 Game Locations for niche bonuses.
Over 999 NPCs with different personalities!
Player RPG/DnD Stats.
Leveling system to 99 & 120.
Multiplayer social chatting & community.
Multiplayer trading & economy.
30 Different Skills & Stats.
Game Objectives:
Find a working and profitable recipe.
Earn in-game money with multiple streams.
Have enough money and easily restock items to sell.
Establish working and bountiful farms.
Build multiple recipes for any occasion.
Max levels.
Obtain, sell and flip rare items.
Future Objectives:
Trading, Flipping and buying and selling items.
Get perks to help against weather.
Obtain perks to sell more and better.
Do quests.
Finish achievements.
Game Loop Cycle:
Main Game Loop: The main game loop consists of:
The player purchases or obtain lemonade recipe items such as lemons, sugar and water from shops, players or the farm.
Then selling their stock with the chosen recipe designed by the player in the campaign context.
Repeat, or react to game events.
Main Game Lifecycle: The game weather may hinder the player from selling lemonade and may damage the player if it is severe weather. Furthermore, NPCs may or may not purchase the player's recipe depending on the recipe and weather; Sometimes they might purchase multiple, or none at all.
Upcoming/Planned Features:
Trading System: Players can trade items and game money between other players.
Perk Item System: Players can obtain and trade Perks which are an item that provides bonuses, abilities or functionality.
Quest & Achievements System: Players can complete tasks and or a story questline to receive bonuses or to flex or do stuff.
Open-World Implementation: Open-world functionality opened so that players can interact with other players and the game (server).