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About LavaLoop

LavaLoop - about the game

a shot of shoot'em up, a note of rhythm game and a touch of platformer: the explosive cocktail of LavaLoop!

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Three musician-fighters with their own unique skills. Will you choose :
Noë, Champion of combos armed with a cannon-hook-piano-arm,
Manita, the mushroom dancer who only fights hand-to-hand, 
Or Léonie, the fishier-knight who machine-guns fish in every direction. 

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The fun of rhythm games without the difficulty! Move in rhythm to be rewarded with explosive combos, never penalised. Each enemy moves and attacks to its own score, creating a procedural soundtrack. Learn their moves to counter-attack in style! And an easy mode greatly reduces the rhythmic demands :)

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Meticulous art direction for an edgy gameplay inspired by the greatest arcade shooters from Space Invaders to Cuphead.

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A mad queen has launched the construction of a giant power station: The Drill. The planet now vibrates to the rhythm of this infernal machine, and one natural disaster follows another...

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It all starts in my sketchbooks, where I create a world bursting with punk spirit. I was inspired by the retro-futuristic style found in the works of Jules Vernes and the cartoons of Hayao Miyazaki. The player will travel through 5 worlds with eclectic styles and musics, and discover an ecological fable about the cycle of life and creativity.

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I'm a solo developer, creator of Iris and the Giant (Goblinz Studio), as well as a pop-up book illustrator, graphic designer and 2D animator. I started coding about fifteen years ago. For almost two years now, I've been putting everything aside to launch LavaLoop.

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LavaLoop is a short, intense gaming experience, a fable about the destruction of nature and the hold technology has on our lives, but also a tribute to artistic and musical creativity.

To support me, go and press ADD TO WISHLIST and FOLLOW.
Thank you for supporting the crazy project of a passionate indie dev!

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Credits

Story, Art, Game Design, Code: Louis Rigaud

Music: Raphael Joffres / Fractal Edge Music

Sound Design: Romain Raynal

This project was supported by the CNC, Game Crealab.