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About Junkyard Space Agency

Junkyard Space Agency - about the game

Master Orbital Mechanics!

Spacecraft and planets obey real orbital mechanics. Perform delicate rendezvous and docking maneuvers, build stations in orbit, and fly interplanetary missions. But watch your delta-V — fuel is limited, and mass works against you.

Build From Scrap!

Build functional spacecraft from salvaged parts — pipes, tanks, sheet metal, repurposed electronics. Design it your way, as long as it gets you into orbit in one piece.

Scavenge to Survive!

Space is full of loot... and stories. Scour derelicts and remote outposts for the provisions you need to survive. Every can of food, every drop of water, every piece of gear is hard-earned.

Run a Space Agency!

Your agency’s outposts and stations depend on you, and you depend on them. They need supplies, oxygen, and power, and they provide you with fuel, parts, and tradable goods. Bring your agency to prosperity by running missions, scavenging or trading.

Solo or Together!

Be a lone space wolf or split roles with your pack. In outer space, survival odds are better when you stick together. When you're stranded on the dark side of a moon with dry tanks, even the toughest lone wolves wish they had someone watching their back.

Features
  • Realistic Spaceflight. A space simulation balanced between Newtonian physics and fun. Objects’ orbits are shaped by mass, velocity, and gravity. And more often than not, things explode on impact.

  • Unique Build Mechanics. Endless ways to build custom ships and bases — inside and out — using modular parts, just like a space-grade constructor.

  • Co-op or Single Player. Designed with multiplayer in mind, the game can be played on public or self-hosted servers, but also locally.

  • Persistent World. Players come and go, but the world lives on and keeps evolving. Spaceships and their crews continue flying along their trajectories, and bases operate autonomously — until the supplies run out.

  • Mod support. An open codebase with full support for modding parts, missions, and even core gameplay mechanics. From day one.