In the game FINDA, you control the character known as The Survivor.
Trapped alone inside a bunker after the collapse of civilization, you must manage limited resources, explore fading memories, and confront the psychological consequences of extreme isolation. Your greatest enemy might not be what lurks outside, but what you find within.
FINDA is a psychological thriller adventure game with survival mechanics and narrative exploration, inspired by the original theatrical performance by Cia A DitaCuja. The game offers a unique blend of immersive storytelling, retro-style visuals, and layered gameplay experiences.
Key Features:
Narrative-driven gameplay: Uncover the truth behind the apocalypse and your own identity through fragments of memories, inner monologues, and symbolic encounters.
Two core game modes:
Story Mode – Follow the main storyline through exploration, puzzle-solving, and psychological challenges.
Survival Mode – Manage food, sleep, and psychological health in a loop of decaying routine and escalating mental strain.
Mini-games and Puzzles: Complete various challenges inspired by rhythm, memory, and pattern recognition to progress or unlock secrets.
Resource management: Keep the character alive by making decisions about when and how to eat, sleep, and interact with the environment.
Pixel art aesthetic: A stylized, minimalist approach to visuals that enhances the tension and surreal atmosphere of the bunker.
Psychological tension: Atmospheric sound design and a slowly unraveling narrative keep the player in a constant state of suspense.
Inspired by Theater
Adapted from the award-winning play FINDA, the game transposes the themes of loneliness, existential dread, and identity from stage to screen, maintaining a strong artistic and emotional foundation.
Is FINDA for you?
This game is ideal for players who enjoy story-driven indie games, psychological mysteries, resource-based survival, and narrative experimentation. It’s a slow-burn descent into a haunting world where the end has already come — and the only thing left to do is try to understand why.