You're an action figure. Out of the box, through a portal, into a world where iron is the only thing that matters.
Every action figure here came from the same place. Same factories. Same parts. Same potential. The difference is what you build.
Spectacle Combat
Fists. Weapons. Counters. Ranged attacks. Cooldowns. Screen-filling ultimates. Every action figure has access to the same tools. They'll use all of them against you.
So you do the same. 20+ moves equipped at once. Combos, directionals, specials, utilities. Swap what doesn't work. Keep what does. Shape your fighter around how you like to play.
Want air combos? Build for launches. Want to tank hits and counter? Build for that. Rapid strikes? Heavy crushing blows? Defensive utilities? All yours to mix.
Combat Gets Louder
Your first hit connects. Clean. You hit again. Screen shakes a little harder. Sounds get heavier. You keep going. Effects layer. Impacts boom. What started clean becomes chaos.
You're building power. So is your enemy. Break them before they break you.
Your Build Will Fail
Some enemy will shut down everything you constructed. Your timing won't land. Your approach won't work.
Go back. Swap moves. Change parts. Try something different. The game doesn't hand you answers.
The World Is Dying
Iron's almost gone. Every action figure fights alone. Mining scraps. Hoarding resources. Attacking anything that moves. This is the cycle.
You're an iron welder. You choose to do something instead of tearing it apart.