DISCLAIMER: All media on this page is subject to change; visuals for the game are still in the works.
You find yourself in an odd building that seems to go on forever; the rooms of the building vary in theme, going from industrial storage rooms and halls to retro mall wings and arcades.
In the building, you may encounter other beings that aren't just other people. These beings may not all communicate or display any real signs of thought or intelligence, but they all seem to be aware of a couple things. They don't know where they are, they don't know how they got there, and they're scared.
I'm Not Scared is a multiplayer roguelike horror game that incorporates psychological horror and is heavy on worldbuilding and exploration. Navigate the vast building with your friends as you explore various environments, encounter the beings that reside within the building, and save them.
After each successful round of the game, various elements are introduced that stir up the gameplay; higher enemy quantity and aggression, random gameplay modifiers, and larger maps.
Here are a few other things the world of I'm Not Scared has to offer:
Explore a new massive procedural generated map every round
Play alone and experience the vast emptiness and mystery of the building, or venture the place with others
Talk (or scream) with your friends via proximity chat
Discover unseen rooms and areas, learn about world and the beings inside of the building
Find out why you can't escape.
More info will come shortly- thank you for visiting the page!