ILLWILL delivers a fast-paced old school boomer shooter built on Unreal Engine 4. Players wield big guns like the double barrel shotgun and a unique soul ripper to blast through hordes of monsters across varied locations. Enemies explode into gore with spectacular physics, while polished mechanics echo the best of classic shooters.
The game starts in a confined room hinting at isolation, then shifts through gloomy corridors of despair to expansive levels evoking Salvador Dali's surreal art. Each environment conveys emotions like sadness and loneliness without traditional plot. Fans of Doom, Quake, Blood, and Serious Sam will relish the stylish, comedically brutal action on PC.
Imagine the mix of
Doom, Quake, Blood, Serious Sam with some bits of madness, all put into the great Unreal Engine 4.
The name of this bloody cocktail is ILLWILL.
"ILLWILL is a wonderfully squelchy old school first person shooter with big guns and monsters that explode into chunks of meat and blood when you blast them.
Drawing inspiration from DOOM, Quake, Blood and Serious Sam, ILLWILL is a very stylish and comedically brutal old school boomer shooter. It seems that you’re essentially a one-man-army that must blast their way through hordes of monsters that are up to no good."
Alpha Beta GamerKEY FEATURES:
- Breathtaking locations filled with hundreds of monsters
- Polished gameplay containing all the best of old school shooters
- Variety of weapons - from a double barrel shotgun, warm and beloved as grandma's soup, to a soul ripper with gameplay mechanic unseen before
- Dozens of monsters willing to ruin your life
- Spectacular dead bodies physics
- Music that gets into your heart and makes the blood run cold
STORY
ILLWILL has no plot in the usual sense. However, each location in the game has its own atmosphere and conveys the story through the environment. The game begins in a closed room, according to the state of which it can be understood that the main hero spent a lot of time inside of it. There are many details in ILLWILL that refer to emotions such as sadness or feelings of loneliness. The game has strong contrasts from gloomy corridors full of hopelessness to large and bright levels inspired by art of Salvador Dali. We can say that ILLWILL is the life experience of the author, both visually imaginative and gameplay experience, down to specific emotions.