Hubert Catching is a single-player action strategy racing game developed for PC. Players control a character tasked with capturing and disposing of small living stone creatures known as Huberts in a timed challenge that blends quick reflexes with upgrade choices.
Gameplay
The core loop centers on grabbing Huberts with each hand through left and right mouse clicks. Up to two creatures can be held simultaneously before they must be thrown into a central hole. The objective requires collecting exactly ten Huberts per round, after which the completion time is recorded and the session returns to the menu screen.
Huberts move continuously, demanding precise timing and positioning to secure them without missing opportunities. The credit system rewards faster completions with greater earnings that fund purchases in the shop. These earnings scale directly with performance, encouraging repeated attempts to improve results.
Upgrades alter the hands themselves, changing how Huberts are collected or handled in subsequent rounds. Consumables provide one-time assistance during a round and are then removed from inventory. A speedrun timer tracks every attempt, while an in-game leaderboard displays top times for comparison.
Game Modes
The game presents a single primary challenge focused on completing the ten-Hubert collection as quickly as possible. Each run functions as a self-contained time trial that resets upon success or failure. Progression occurs through repeated plays that unlock access to upgrades and consumables for future attempts.
No additional named modes appear in the available information. The experience remains centered on refining the same core loop through equipment choices and personal optimization rather than branching scenarios or competitive elements.
Progression and Upgrades
Credits earned from fast times allow players to acquire permanent upgrades that modify hand functionality. These changes affect collection methods without requiring complex explanations. One-time consumables offer temporary advantages that must be used strategically within a single round.
The shop system integrates directly with performance, creating a feedback loop where quicker completions generate more resources for further improvements. This structure supports ongoing refinement of personal best times.
Is It Worth Playing?
Hubert Catching targets players who enjoy minimalist action challenges built around timing, precision, and incremental optimization. The single-player format with speedrun timing and leaderboard support suits those seeking short, repeatable sessions that reward practice and upgrade experimentation.
As the game remains listed as coming soon with no user reviews available, reception cannot yet be assessed. The described mechanics emphasize straightforward controls and a clear goal, making it potentially suitable for individuals interested in simple strategy elements within an action racing framework. Those who prefer deeper narratives or varied content may find the scope limited based on current details.