Heiresis is a fast-paced horde FPS with roguelite elements set in a dark vision of 19th-century Spain. Players control movement through grappling and dashing while wielding a rotating arsenal of arm-mounted cannons against waves of grotesque enemies. The experience blends rapid traversal, weapon experimentation, and run-based progression in a single-player campaign that also supports shared split-screen co-op.
Gameplay
The core loop centers on movement and combat in an Andalusian village environment. Players explore narrow streets and buildings before ringing a bell to trigger each round of enemy encounters. Grappling across rooftops and dashing through hordes keeps the action fluid, while switching between cannons allows for varied attack patterns. Upgrades collected during runs enable powerful combinations, such as firing multiple weapons simultaneously or reloading one while firing another. Parkour challenges in Limbo offer opportunities to enhance a chosen weapon by turning it golden for greater impact. Souls earned between rounds fund unlocks like new traversal paths or visits to a shrine, while gold collected at run's end supports permanent donations to the church for future weapon and upgrade access. Environmental modifiers, including rising waters and electrical storms, alter each encounter and demand adaptation.
Game Modes
Heiresis operates through a round-based structure where players prepare in the village before facing successive waves. Each round introduces potential twists via modifiers that change enemy behavior or add hazards. Between rounds, resource management in the village and excursions into Limbo provide progression choices. The game supports single-player sessions alongside shared split-screen co-op for two players, allowing collaborative movement and combat in the same environment. No separate competitive or survival modes exist beyond this integrated loop.
Setting and Atmosphere
The game unfolds across two connected realms. The rain-soaked village features narrow streets, abandoned structures, and traces of decay from a fallen world. An elevator suspended from a long chain leads to Limbo, a realm of massive Moorish and Arabic-inspired architecture that evokes ancient, god-like origins. Environmental storytelling conveys the narrative through creatures, locations, and encounters rather than dialogue or text. Director Mode allows players to pause and capture scenic or action moments amid the dark aesthetic.
Current State and Development
Heiresis is planned for Early Access release as a work-in-progress title from solo developer Internal Geometry. The initial version includes a playable vertical slice with 12 to 15 unique rounds, four weapons, numerous upgrades, platforming challenges, and basic split-screen co-op support. The developer intends to use player feedback to refine combat, movement, and difficulty while expanding content over approximately one year. The full release aims to add more levels, weapons, enemies, round modifiers, and improved meta-progression.
Is It Worth Playing?
Heiresis targets players who enjoy movement shooters and roguelite runs that reward experimentation with builds and quick reflexes. The emphasis on fast traversal, satisfying weapon synergies, and escalating chaos during rounds suits those seeking intense action sessions with meaningful progression between attempts. Split-screen co-op adds a layer for local play with a friend. As an upcoming Early Access title without released reviews, its appeal depends on tolerance for iterative development and a focus on core mechanics over polished narrative delivery. Those drawn to horde-style combat in atmospheric settings will find the described systems align closely with that preference.