Welcome to Greedy Little Kingdoms - king is needy, the clouds are unionised, and every living creature wants something from you.
You’re the newly appointed Coordinator, which is a fancy title for “person who fixes everyone else’s mess.” Your task is simple on paper and impossible in practice:
gather resources
negotiate with dramatic animals
rebuild your tiny kingdom
and keep the world from politely collapsing.
A Roguelike City Builder About Chaos and Complaining
Once upon a time, the kingdom danced in harmony, but someone tripped over the cosmic rhythm, and now everything runs late.
Meanwhile, the land has hexed itself. Literally. Every tile has demands, needs, boundaries, and occasionally fangs.
Your job?
Collect, craft, build, and appease - until the world stops yelling.
A Roguelike of Mild Regret and Strategic Triumph
Each run resets the world - politely - giving you a fresh chance to build a better (or at least less flammable) kingdom. Unlock new mechanics, face new whims of nature, and discover why the last five Coordinators mysteriously “retired.”
Don’t worry. You’ll last longer.
Probably.
Roguelike city builder set in a democratic monarchy
Creatures with personalities, grudges, and unreasonable demands
Resource gathering, crafting, and kingdom-building
Season cycles that shift rules, resources, and general emotional stability
Unionised clouds that block tiles and file complaints
Roguelike runs filled with new layouts, challenges, and consequences
Engine-building gameplay focused on efficiency and questionable decisions
Dry, sarcastic narrator who believes in you more than they should
Failure is expected, encouraged, and sometimes scenic