Playing roguelike games gave me an idea: it could be interesting to tie the probability of acquiring skills to the types of monsters you kill. I then realized that encouraging players to focus on killing a single type of monster feels quite similar to the pursuit of pure qi(Chinese magic energy) in cultivation novels. So, the setting for this game is in a cultivation world, and the monsters are actually qi.
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You will play as a newly initiated disciple of an immortal sect. Under the guidance of the Grand Elder, you will cultivate continuously, comprehend skills, with the ultimate goal of transcending the Heavenly Tribulation and ascending to immortality.
During the cultivation process, you will attract five elements qi, select the required qi for refining, and the attributes, probabilities, and number of options of the skills you comprehend will be related to the proportion of qi on the progress bar.