The first chapter, Upper Fadeholm includes:
- 3 levels of procedural(reproducible random) generated dungeon, expandable to 8 levels through game settings.
- Multiple unique monsters, each randomized with their own equipment, tactics, and behaviors.
- Randomized loot throughout the dungeon.
- Equipment held and worn by monsters is usable upon their defeat.
- Items become more powerful and enchanted the deeper the player travels
- Detailed item inspection system aids in determining the power and abilities of the loot discovered.
- Equipment held and worn by monsters is usable upon their defeat.
- Intuitive movement system:
- Touchpad movement (4-axis + controller direction control)
- Armswing locomotion (4 axis + HMD direction control)
- Teleport for jumping obstacles and quickly manuvering
- Player can mix and match modes to both controllers.
- Touchpad movement (4-axis + controller direction control)
- Interactive inventory system:
- eight active storage locations
- over the shoulder and hip slots “hot swappable’ allowing quick exchange of items
- belt slot provides access to various sized satchels for additional storage.
- independent shield slots on each arm to allow use of items while still employing a shield in combat.
- wearable headgear
- eight active storage locations
- Save Game support:
- Player can save their adventure at anytime and pick up where they left off later.
- Supports up to three different ‘Engrams’ (save games with history) to enable more than one person adventuring on a single Steam account.
- Player can save their adventure at anytime and pick up where they left off later.
- Seed (Dimensional Thread) based generation of content:
- Controls generation of dungeon, monsters, loot, etc.
- Each Thread generates a unique game play experience.
- Share a Thread with a friend and compete on the leaderboards, or just see who can explore the furthest!
- Controls generation of dungeon, monsters, loot, etc.
- Leader boards, both local and Steam. Rank yourself against your friends and the community. Each board based upon the specific dungeon (dimensional thread) selected.