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Release: Coming Soon
Publisher: Woods Interactive
Developer: Woods Interactive
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About Electoral Empire: Vote to Rule, Lie to Shine

Electoral Empire: Vote to Rule, Lie to Shine - about the game

Become President. Shape the nation -- or reshape the rules.

You've just been elected President of the United States -- at a moment when trust is thin, institutions are strained, and every promise comes with a price. In Electoral Empire, you don't just "pick good options." You build coalitions, trade favors, manage crises, and decide how far you're willing to go to stay in power.

Will two terms be enough to stabilize the country, rebuild prosperity, and keep rivals at bay?
Or will you push past the guardrails -- until the republic starts to look a lot like your personal empire?

Note: This is a work of satire and fiction. Any resemblance to real-world events or individuals is coincidental.

️ How the machine works

In the White House, power isn't a single button -- it's a chain reaction.

️ Domestic power plays
  • Congress: Pass laws by bargaining, pressuring, and outmaneuvering lawmakers -- votes are won with leverage, not speeches.

  • Capital & Lobby Networks: Win funding, secure influence, and decide who prospers when policy changes the rules of the market.

  • Military Leadership: Appointments, budgets, and loyalty -- your strongest tool can also become your greatest risk.

  • The Federal Reserve: Rates, liquidity, inflation -- economic relief today can become turmoil tomorrow.

  • Propaganda & Education: Shape public beliefs through TV, internet campaigns, textbooks, and exams -- persuade, distract, or polarize.

Foreign trade & diplomacy
  • Negotiation with consequences: Extract concessions, manage sanctions, and keep alliances from collapsing.

  • Pressure or partnership: Use diplomacy, trade leverage, or force to protect your interests -- each path creates enemies and dependencies.

  • Global ripple effects: A domestic move can spark an international reaction, and a foreign crisis can ignite unrest at home.

System highlights
  • 10+ interwoven systems: Legislation, propaganda, monetary policy, diplomacy, military operations, intelligence networks, scandals -- everything is connected, and fragile.

  • Card-based negotiation: Cut deals using promises, threats, favors, and leverage cards. Win the room -- or lose your agenda.

  • Population-scale simulation: Your decisions move numbers and narratives: jobs, prices, trust, ideology, stability, and turnout.

  • Cascading crisis engine: Every choice can trigger strikes, scandals, market shocks, diplomatic meltdowns, or regime-level instability -- there's no "safe build".

You are the President -- and the temptation is real

You can try to govern as a reformer. You can play as a ruthless pragmatist. Or you can rewrite the rules entirely.

The question isn't whether power can change a country.
It's whether power will change you.

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