A new competitive party game - Demon Raiders: Bloody Gems of Blood!
Vulgar and cute! Play locally with friends (2~4 players) and splatter their blood across loads of levels! Single player campaign playable in co-op also in development!
Gratuitously bleeding copious amounts of blood all over the place is more than just an aesthetic - it is a core gameplay element! Pools of blood will spawn a variety of rotten-blood monsters as well as power-up chests!
No matter how much you bleed - you will never die - but only the strongest demon will be able to collect those bloody gems (of blood)!
Living in a capitalist hell - literally - is hard! As a fresh graduate from Demon's Raiding Academy, you have loans to repay... Stab your way to make the loans go away - be the very best... Demon Raider!!
Features:
Original gameplay mechanics: A responsive 2d action-platformer at the surface, but with unique twists and gimmicks at its core, it brings something new to the genre!
11 worlds containing 66 arena-type stages for local PvP mayhem (2 to 4 players) + a single player campaign playable in co-op in development!
A cute-but-violent pixel art aesthetic - your kids will love it! (Although honestly, they should probably stay far away from it!)
Catchy music: There is currently multiple musicians working on refining catchy, memorable and suitable music for the game. You'll hear it in your sleep - and you'll love it!
The game is being made with heart and soul and is solely developed by Beard Baby with the help of friends at Mullfrog in Kyoto, Japan.
It's easy to pick up and get going, but once you get into it, you'll start to realize the depth of skill one can curate to make a super competitive match.
At the heart of this game is unadulterated fun because we here at Mullfrog never really grew up.
Our lives just became more complicated and in saying that, we still know how to have fun as though we are kids (and, uh, I guess babies?) ourselves.
Beard Baby has worked with some of the largest triple-A gaming development teams. He knows the process of producing and releasing a game from start to finish as a team member quite intimately. This will be his first release as an individual.