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About Darkenstein 3D

Darkenstein 3D - about the game

Embark on a bullet-dodging, chaos-filled mission deep behind enemy lines in Darkenstein 3-D.

Inspired by the brutal rhythm of Return to Castle Wolfenstein and the glory of 90s shooters, this retro FPS blends old-school secrets, explosive physics, and a story driven by desperation — and a dog.

Embody the fury of the Hobo Guy — a furious American drifter lost in enemy territory, armed with nothing but a shotgun and vengeance. In 1940s Germany, he's outnumbered and outgunned, but he’s not backing down. This isn’t even about justice — it’s personal.

Gunther, your loyal dog, is taken during a Nazi raid. Now he's locked deep inside enemy strongholds, and you'll have to fight your way through bunkers, castles, valleys, and more to get him back. Along the way, you'll uncover fortresses, alien secrets, and strange powers all caught in a crumbling war.

Darkenstein 3-D plays fast — but not brainless. Enemy projectiles can be dodged, and survival means mastering positioning, movement, and aim. Every fight is a deadly dance of strafes, corners, and timing. No cover mechanics, no aim assist — just raw gunplay.

Each of the 13 handcrafted levels ramps up the pressure. You'll explore castles, caves, valleys and desert towns, unlocking doors with hidden keys, discovering secrets, collecting treasure, and maximizing your score.

You won’t fight alone. Your rat companion joins the bloodbath, lunging at enemies and sowing chaos in tight firefights. Combine him with grenades and mines for maximum carnage — he’s small, angry, and very hungry.

We got gibs. We got physics. Enemies go flying, ragdoll over railings, and explode into glorious red mist. Props scatter and shatter during firefights, turning rooms into debris-filled warzones. Every shot feels like it counts — and every kill looks like it hurts.

No microtransactions. No battle passes. No currency systems. Just one complete, free retro FPS — the way it used to be.

Created over four years by a solo developer, Darkenstein 3-D delivers many hours of punchy, replayable carnage. What started as a rough prototype evolved into a full campaign — hard, funny, handcrafted, and ready for war.