Cursed Bloodline
“The house isn’t abandoned. It’s alive. And it’s watching.”
After reports of strange shadows in a remote countryside house, officer Alex Lee Carter is dispatched for a routine check. But what he finds defies any logical explanation.
Behind the crumbling walls lies a haunting past: children's drawings, bloodstained letters, and old diaries tell the story of a broken family… and a boy whom even death couldn’t set free.
Alex is young, experienced, and doesn’t believe in the supernatural. But that night, he steps into something no training or reasoning can prepare him for.
The question is no longer what happened there – it’s whether he’ll make it out alive.
What is Cursed Bloodline?
Cursed Bloodline is a first-person, narrative-driven psychological horror game, played solo and structured in distinct chapters.
The experience is linear and story-focused – but nothing is just “for show.” Every detail, object, sound, or flicker in the dark pushes the story forward.
There’s no combat, no HUD – just you, your flashlight… and a house that sees everything.
Cursed Bloodline avoids cheap jumpscares. Instead, it builds slow, creeping tension that stays with you long after the game ends.
What’s in the demo – and what’s coming in the full game?
In the demo:
Immerse yourself in the atmosphere: exploration, oppressive tension, and paranormal phenomena.
Meet Alex and Peter, the mysterious boy at the heart of the story.
Experience the house slowly coming to life – shifting lights, unsettling sounds, moving objects, vanishing figures.
Motion capture animations, original audio design, and a completely HUD-free experience.
In the full game:
More chapters, each with a distinct horror style and narrative focus.
More locations beyond the house: forest, shed, enclosed spaces, and unknown new areas.
More characters, as a multi-generational tragedy and an ancient curse unfold.
From the Developer
This project has been part of my life for over a year and a half. I’m developing it completely solo – from gameplay to visuals and sound design.
To speed up and streamline development, I occasionally use purchased 3D models. Some of these may appear in other games – but the story, atmosphere, and experience are entirely original and handcrafted.
I’m deeply committed to finishing Cursed Bloodline – as soon as possible, and in the highest quality possible.
If the demo resonates with you and you'd like to support this journey, any contribution means the world to me. All support goes directly into development: new scenes, improved sound design, expanded motion capture, and a more immersive experience.
Thank you for giving this game a chance – and if you enjoyed it, please consider adding it to your wishlist or visiting the website to explore support options.