Curse of Pirates is a top-down pixel-art action roguelike that blends RPG elements with pirate-themed survival combat on PC. Players take the role of a ship captain who recruits crew members and upgrades abilities across runs to battle increasing hordes of sea monsters, undead pirates, and other threats.
Gameplay
The core loop centers on sailing between islands while fending off waves of enemies that grow stronger over time. Combat involves auto-attacking alongside manual skill use, ship movement, and terrain adjustments drawn from treasure maps. Builds form through skill combinations, weapon enhancements, and crew selections that alter combat style and battlefield control.
Recruitment adds depth with characters such as ghostly captains who summon the dead, dark cultists who wield ancient powers, and Zar'Kul, a spawn of the abyss focused on chaos. Each run encourages experimentation with different crew mixes and upgrades to handle varied enemy types including ruthless corsairs and nightmarish beasts. Parrots appear as persistent nuisances that players must manage during fights.
Exploration ties into the roguelike structure through map-based terrain changes that add or remove obstacles mid-battle. Campaigns progress through multiple acts that lead to boss encounters in locations like whirlpools and ship graveyards. The system rewards quick adaptation as enemy difficulty scales with each wave.
Game Modes
The game structures its content around roguelike runs that emphasize survival against endless enemy waves. These runs incorporate campaign progression across several acts, each culminating in brutal boss fights that test build viability and crew synergy.
Players navigate maritime settings with procedural elements that vary enemy placements and terrain. The focus remains on single-run attempts where failure resets progress but allows carryover of learned strategies for future attempts. No separate competitive or cooperative modes appear in the current Early Access build.
Key Mechanics
Skill mixing forms the backbone of customization, letting captains shift between aggressive offense, defensive positioning, or support roles through crew abilities. Ship upgrades enhance weaponry and mobility while terrain alteration provides tactical options during intense sequences.
Enemy variety spans sea monsters, scoundrels, undead fiends, and cursed entities, each requiring different counters based on the chosen build. The system keeps pressure high by introducing stronger variants as runs extend, pushing players to refine their approach without relying on permanent progression outside individual attempts.
Is It Worth Playing?
Curse of Pirates suits players who enjoy Vampire Survivors-style auto-combat combined with Hades-inspired build crafting in a pirate setting. The Early Access release from April 2026 includes core systems for runs, crew recruitment, and act-based campaigns, with the first major content update already deployed.
Reception remains limited due to the recent launch, yet available playtests and demos highlight responsive controls and satisfying progression through varied enemy encounters. Those drawn to roguelikes with strong visual themes and crew management will find the most immediate appeal, while others may prefer waiting for further updates that expand on the maritime campaigns.