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About Crossings

Crossings - about the game

Try the Crossings demo during Steam Next Fest in October and take your first steps into the mythic Norse afterlife. This demo features a single-player slice of the full game, with rich combat, spellcasting, and early progression. The forest is waiting.

You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching.


This is the Norse afterlife—reborn as a VR rogueliteFight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust.

Block, dodge, and strike your way through an ever-changing world of myth.
Claim weapons and spells, learn from each fall, and forge your path in seamless, wordless co-op.

In Crossings you cross paths with others—naturally and seamlessly appear in the same world. Every player walks their own path. But when paths cross, your fates intertwine—amplifying what each of you brings.

  • Seamless ambient multiplayer—no menus or matchmaking.

  • Communicate with body language, combat, and attention.

  • Fight together without speaking—a bond formed in motion.

  • Split apart or stay close—your journeys intertwine, but your destiny is always your own.

Feel every swing, every hit, every dodge. Your body is your weapon—and your defense.
Master a growing arsenal and combine weapons with trinkets, spells, and consumables.

Weapons:
  • Swords, axes, clubs, bows, bombs, and the unique Tooth of Nör

  • Switch freely between melee and ranged styles

  • Block, dodge, and counter enemies in real-time

Magic Powers:
  • Cast fire, ice, roots, lightning, poison, and wind using a gesture-based spell casting system that you customize and upgrade throughout each run.

  • Chain powers together with weapon combos or effects to gain the upper hand.

Inventory & Strategy

Manage your resources, tweak your build, and twist fate to your advantage—or throw it into chaos.

  • Potions: Restore health, refill mana, or inflict poison

  • Trinkets: Equip passive boosts and strange effects that shape your playstyle

And customize your run with modifiers for:

  • Damage, status effects, and elemental power

  • Drop rates, loot rarity, and enemy rewards

  • Mana regen, spell behavior, and resource costs

  • Enemy types, spawn patterns, and world conditions

Some upgrades are straightforward while others are unpredictable and risky—stack them wisely, or embrace the madness.

This world is not static. Each time you return, it reshapes itself.

The forest folds in new directions. Caves open where they weren’t. Towers crumble or rise again. You may return to the same place—but it will not be the same.

Between Each Run:
  • Choose a primary weapon to carry with you

  • Equip your outfit and define your look

  • Select an altar offering, each of which grants a unique modifier to your run (some with unfortunate tradeoffs)

  • Discover new paths, side areas, and secrets each time

Die, learn, and push further.
Every death opens a new branch of the story—and every Crossing is yours alone.

Sap drips from the trees like blood. The roots twitch like veins. The forest does not sleep. It waits.

It remembers what you were.
It watches what you become.
And somewhere in its hollow chest, something is still beating.

This is not the end. This is between.