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About Combat Journals - Vietnam

Combat Journals - Vietnam - about the game

Story

The game begins in September 1966, as the 4th Infantry Division arrives at Camp Enari near Pleiku in Vietnam's Central Highlands. Based on detailed after-action reports and firsthand accounts from our Vietnam veteran advisor, who served with the 4th Infantry Division, players will step into the role of a Recon Specialist in Headquarters Company. You'll learn essential skills such as search and destroy missions, patrolling, and setting ambushes. As you advance, you’ll join a top-tier LRRP team and undertake classified intelligence operations, including missions in Cambodia.

Built with Unreal Engine 5, it provides an unmatched level of realism and immersion. Our goal is to faithfully recreate the intensity of the Vietnam War, honoring the legacy of the 4th Infantry Division and offering players an authentic combat experience in the dense jungles of Vietnam.

Single Player / Co-operative Campaign

The entire story campaign will be playable in single-player or with up-to five of your friends as you take control of an elite patrol unit tasked with missions throughout Vietnam and even into Cambodia.

Campaign Based on After Action Reports

Our missions are based on real operational fact-based archives from Washington D.C. Combining AAR's (After Action Reports) with first hand accounts from our Veterans who participated in those missions, we aim to give the player an experience found no-where else, and provide a realistic indication of what it was like to be there.

Meticulously Crafted Jungle Environment

The jungle environment was designed by our staff Veteran from his memory, with the intent to give the player a real awareness of the difficulty and dangers of manoeuvring through the dense foliage with limited visibility.

Features

- Full story campaign playable in single-player or co-operative online multiplayer

- Large jungle map with hidden dangers

- A vast selection of period-authentic weaponry such as the M16, Type56, M14, SKS, and more...

- Character customisation through the in-game armory

- Bleed out mechanics

- Minimal in-game UI to help keep the player emersed