1965. Central Europe.
In a remote region of Central Europe, a private psychiatric clinic named "Sanctum Vitae" opened its doors — a sanctuary for broken minds. Or so it claimed.
Behind the guise of rehabilitation, Dr. Theodor Corvin conducted experiments that defied ethics, science, and the very fabric of reality. He believed mental disorders were not illnesses… but portals. Gateways to something that lies beyond human perception.
In 1973, the facility was officially shut down after a fire consumed most of the staff and patients. No bodies were recovered. No records were filed. No explanations ever given.
Now — decades later.
You wake up inside the forgotten halls of Sanctum Vitae. No name. No memory. One thing is clear:
You are not the first… and you may not be the last.
Explore shadowed corridors where every whisper could be a memory — or a warning.
Uncover fragments of the past: reports of Serum Tenebris, patients who became something else, and a ritual that opened a door never meant to be unlocked.
Discover radio recordings from those who came before… and never escaped.
And remember this name: Dr. Corvin. His body is still here. His heart… still beats.
You will have only one chance. Destroy him — or become what follows.
"I heard the walls breathing... We never got to say the final word..."
Genre: Psychological horror, narrative survival, first-person exploration
Core theme: The blurred line between psychosis and the beyond
Key features:
Deep, immersive atmosphere set in the retro world of the 1960s–70s
Interactive exploration of objects, memories, and hidden truths
Fragmented storytelling via documents, radio logs, and hallucinations
Choice: resist what’s inside — or open yourself to it
Remember the word: Lux Invicta.