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About BLAME

BLAME - about the game

They were called the Sisters of Silence.
Three witches — ancient, inhuman, forgotten by time.
They had the power to soothe…
But chose to make others suffer.

In the shadow of their twisted faith, they built a school.
You studied there. You lived. You lost your beloved Abigail.

Now, only empty halls remain, dead prayers, and crawling memories.
You've returned to hear what the walls never stopped whispering…
And to awaken what silence thought it had buried.

BLAME is a retro shooter where every hallway is a threat, and every shot is a decision. Explore, survive, and face countless abominations across a dozen levels. Discover what the school tried so hard to bury.

Inspired by old-school FPS classics, BLAME brings back tight level design, hidden secrets, resource management, and brutal violence.

The game is still in development.

A lifelong fan of retro FPS games, introduced to the classics by my father. I wanted to keep that passion alive alongside my day job by creating a game of my own.

BLAME is the result of that dream. I'm developing it solo. And who better to compose the music… than the one who first opened that world to me: my father.

(Okay, my mom added a few notes to the game too. When she remembers.)

I hope this project speaks to you as deeply as it’s lived within me during its creation.